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samervin

11
Posts
1
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A member registered Jun 08, 2021

Recent community posts

I liked the facial expressions of the blocks, especially when they were in danger of being hit and became scared :)

I didn’t fully understand why blocks would sometimes stick together and sometimes not, and I also found the game less fun once any blocks were lost – playing with 3 blocks where you can’t get half the coins is a lot less fun.

I couldn’t figure out how to do anything other than move the two characters. The boxes didn’t seem to move when I pressed E near them.

I found it difficult to get started – the early enemies seemed to take too long to kill so I spent a long time without many parts on my ship. Still, cool concept. Reminds me of Captain Forever. :)

Super fun! Very easy to understand and play. My best was 170 seconds :)

Great in terms of graphics and sound quality. It was a little difficult to line shots up but was satisfying when I did. I didn’t feel the need to complete the long level (I don’t remember if it was level 3 or 4), but the mechanics are interesting.

Great sound effects and gameplay. The alternating waves of calm and intense are well done. I wish I had a little more warning when enemies spawned, but other than that the core gameplay loop is really fun. Nice work!

I didn’t understand how the bridges or health bars worked, but after simply trying to connect everything to everything else, I managed to “win”. Creative, but opaque.

Felt like a very simple tutorial to a potentially more complex game – wants more bits. The art/UI is great!

I couldn’t quite understand how to use the spacebar ability (I needed more crystals?) and died too quickly to fill up the meter. Some better directions/explanation would have helped.

I really enjoyed it! I like that it’s really hard to get blocks stuck against walls or corners. Only suggestion is that it was hard for me to remember how exactly the backwards blocks worked (i.e. which one should I push to make the other one go in the opposite direction?), but quick undos and small levels kept it from being frustrating at all.